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Today we give you an oppurtunity to enjoy the app for free and at your convinience.ĭownload and enjoy Stack the States MOD + OBB hack for unlimited everything. Today, to enjoy Stack the States® it is now a neccesity to use MODS just to enjoy the app. Over time, it has gone through many iterations by the creators - some favourable and some not. Its rating is 4.7 out of a possible 10 score and has been rated thus by over 2144 users.
(i.e.Stack the States® is an Android app developed by Dan Russell-Pinson and released on the Android play store. the breadth first search proposal method: if we haven't reached it yet, String EVERY_NTH = "(?= 0) & (v previousState breaks a string into lines of length N using regex Static final char VOID = // represents everything out of bound Static final char EMPTY = '.' // empty space, movable into Static final String SHORTS = "2BX" // length 2 cars Static final String LONGS = "3C" // length 3 cars Static final String VERTS = "BC" // vertical-sliding cars Static final String HORZS = "23X" // horizontal-sliding cars the transcription of the 93 moves, total 24132 configurations problem Here's the complete source code of a breadth-first search exhaustive solver, written in C-style.
So the question is - How to create a program that takes a grid and the vehicle layout, and outputs a series of steps needed to get the red car out?
I can't think of a good way to make an evaluation function, and without that we've got nothing. A friend suggested genetic algorithms.Graphs? Model the game states as a graph and apply some sort of variation on a coloring algorithm, to resolve dependencies? Again, this is a very rough idea.This is a very rough idea, but it is an idea. Some sort of constraint algorithm that will take into account what needs to be moved, and work recursively somehow.However, each car can be moved a few different ways, and in each game state a few cars can be moved, and the resulting game tree will be HUGE. This is pretty simple - Recursion and some more recursion until you find the answer. I've been trying to think how to solve this problem computationally, and I can really not think of any good solution. It's set in the same row that the exit is in, and the objective of the game is to find a series of moves (a move - moving a car N steps back or forward) that will allow the red car to drive out of the maze. There is one special car, usually it's the red one. You can never change the direction of a car. If you're not familiar with it, the game consists of a collection of cars of varying sizes, set either horizontally or vertically, on a NxM grid that has a single exit.Įach car can move forward/backward in the directions it's set in, as long as another car is not blocking it.